Tag Archives: leagueoflegends

Game: 2

-14 LP

Hello again Summoners,

In this matchup, I played Irelia against a Wukong top lane, where I took flash and teleport and Wukong took flash and exhaust. The exhaust in the early game really degraded my kill potential and damage and it also allowed me to get caught out during ganks against Vi, their jungler. I died a few times during lanes and Vi ganked me under tower on multiple occasions and sadly we lost that game.

However, before the game even started, I accidentally dodged in champ select and I lost 3 LP so that brings me down even further. In this game I went with the build order of:

  1. Trinity Force
  2. Ninja Tabi
  3. Frozen Heart
  4. Titanic Hydra
  5. Spirit Visage
  6. Guardian Angel

My final score was 9/15/13 which is pretty horrible for my standards, with an ending cs score of 265 after 46 minutes. Wukong’s ending score was 16/14/18 but he only achieved 151 cs. All I want is for my LP to go up, but sadly no…

http://matchhistory.oce.leagueoflegends.com/en/#match-details/OC1/162627910/201043609

~Moo

Riot finally focusing on, Urgot

It has been officially announced, on the Riot Support page that in the upcoming months, Urgot will finally get what is deserved from his painful existence throughout the summoner’s rift…

urgot-rework

Along with Galio and Evelynn, Urgot – The Headsman’s Pride has been officially presented on the Riot Support page as one of the next upcoming reworks of this year, well hopefully. Now let’s go a little in-depth with the whole strange, modulated concept of a bio weapon humanoid that is Urgot shall we?

So Urgot is a Noxian Marksman who bases his damage off of mainly his Q and his E, so he is a spellcaster. Most people play this champion top lane, and effectively, is one of the most annoying champs you could ever go up against in your entire life. Yeah, in theory Urgot should be able to smash lane and pull enemies out of teamfights all of those good concepts, but in reality, none of it works properly. He is a lack luster champion with no special mechanics or movement or anything for that matter, except for one CC, and he is no fun to play whatsoever. He first came out in 2010, and since then, he hasn’t been changed, and he was still horrible back in those days as well, you barely see him anywhere. One of the designer’s at Riot, DanielZKlein, even states that “The rework is needed much more now that this awful to play against champion is so popular.We do not rework champions because they are weak or unpopular. We rework champions because they are bad for the game”.

Over the years, Riot has been trying to get some time in to rework Urgot, but for some reason they just haven’t got around to doing it. There are two design teams at Riot, Team Alpha and Team Bravo. Team Bravo was originally doing the Warwick rework, but now since he is complete, they have finally moved onto Urgot. However, I have been researching forums and the boards recently and found a post by “Riot Meddler” the lead champion designer published in 2013. He states As a result we’ll be doing some work on Urgot’s kit next year, experimenting to find out what we need to do to preserve (or enhance) the cool aspects about him, while fixing the problems that lead us to nerfing him heavily in the past”. Do you think they worked on Urgot’s kit the next year? Nah, they waited another four years after that post went public.

Even players from the League of Legends community assisted in the new development of Urgot, but no changes seemed to occur. An example from ‘ZephyrNightstorm’ from 2014 states certain ability changes or new updated spells. There are countless posts about Urgot and his rework all over the boards and other community sites.

Well, its finally happening this year, the new development of Urgot and his kit. He’ll also be going through a series of visual appearance updates as well, which will hopefully not make him look like a viscous blob of rotten flesh.

~Moo

New Warwick Rework OP?

Is Warwick too strong from his buffs in his rework? Always banned and running a high win rate… I think Riot has gone too far this time

frozen

Warwick, The Wrath of Zuan, previously known as “The Blood Hunter”, has recently received a newly produced rework that has allowed him to adapt to better play styles and also allow more versatility in build paths and ganking. The Zuan fighter was first brought into the rift on the 21st of February of 2009 and wasn’t changed since the recent patch of 7.2 (Season 7, Patch 2). Warwick, as a jungler, is probably the easiest, and simplest champion to play for newbies as well as higher tier players, while also being very efficient in clearing the jungle and ganking lanes past level 6 because of his ultimate. Let’s look at a rundown of all his ability changes and his passive as well.

Warwick’s Kit Changes 

Original

Alright, so Warwick’s original passive named “Eternal Thirst” enabled him to heal off all auto attacks on any enemy, while also gaining stacks on hit, reaching 3 stacks.

warwick_innerhunger Passive (Always Active)

His original Q, “Hungering Strike” takes a bite out of an enemy champion, dealing magic damage, and heals himself for 80% of that damage. The ratio and damage stats are; 75/125/175/225/275 (+100% Ability Power) and 8/10/12/14/16% (+100% Ability Power) of the target’s health as magic damage.

hungeringstrike Cost: 70/80/90/100/110 ManaRange: 400

Warwick’s original W, “Hunters Call” increases all nearby friendly champions Attack Speed for a short duration. +Attack Speed by 40/50/60/70/80% and all friendlies by half that amount for 6 seconds.

hunterscall Cost: 35 ManaRange: 1250

His E, “Blood Scent” passively sense weakened enemy champions around him. It is a toggle ability in which senses enemy champions under 50% health within a 1500/2300/3100/3900/4700 radius of himself. It grants vision of the champion and Warwick gains 20/25/30/35/40% movement speed.

bloodscent Cost: No CostRange: min. 1500 max. 4700

Finally, his original Ultimate, “Infinite Duress” lunges at a champion suppressing them for 1.8 seconds and Warwick attacks his victim 5 times. He deals a total of 150/250/350 (+200 bonus Attack Damage) magic damage with 30% lifesteal for the duration.

infiniteduress Cost: 100/125/150 Mana; Range: 700

Reworked

Now we’re going to have a look at all of Warwick’s current abilities and statistics starting with his Passive “Eternal Hunger“. Warwick’s basic attacks deal 10-44(based on level) bonus magic damage on-hit. While below 50% max health, Warwick’s basic attacks also heal him for the same amount, while the healing triples while under 25%.

passive Passive (Always Active)

His Q, “Jaws of the Beast“enables him to dash to a target, biting them and dealing magic damage applying on-hit effects and healing himself for a portion of the damage dealt. If you hold down Q, Warwick launches himself behind the enemy champion. Magic Damage: 120% AD (+90% AP)(+6/7/8/9/10% target’s max health). Healing percentage: 30/40/50/60/70%

q Cost: 50/60/70/80/90 Mana

His W, “Blood Hunt” passively allows him to gain bonus attack speed against all enemies below 50% of their max health. While moving towards these champions, he gains 35/40/45/50/55% bonus movement speed. The attack speed bonus he receives is 50/65/80/95/110%. This ability can also be activated and senses the closest enemy champion no matter how much health they have, and they are blood hunted for 8 seconds.

w Cost: 70 Mana; Range: Global

His E, “Primal Howl” on activation reduces all incoming damage (35/40/45/50/55%) for up to 2.5 seconds or until Primal Howl is reactivated. On reactivation or after 2.5 seconds, warwick unleashes a howl to all nearby enemies, making them flee for 1 second.

e Cost: 40 Mana

His Ultimate, “Infinite Duress” is a skill-shot where Warwick leaps in a target direction, suppressing the first enemy champion he collides with for 1.5 seconds. Warwick attacks three times within the duration, applying on-hit effects while healing himself done for all the damage (58/117/175 (+55.83% bonus AD) as Magic damage per hit).

r Cost: 100 Mana;  Range: 250% M-S

Analysis

Alright so let’s ignore all of his actual abilities and focus on the differences that we can find that may, somewhat improve his flexibility and damage in the summoner’s rift. All of his abilities have endured at least one transformation, whether that be damage wise, mechanics, or just a whole different skill all together.

Starting with his Passive. Originally, Warwick would heal off hitting enemies with his basic attacks and healing for a portion of the damage done, while stacking up to three times consecutively on the same target. Now, Riot has implemented a bonus magic damage buff on-hit, dealing 10-44 depending on level. Since this may feel like too much of a buff, his passive only allows him to heal when he has fallen below 50% health. This passive healing triples when he falls below 25% health. In my opinion, it is almost like Riot is trying to make Warwick a physical embodiment of the wit’s end…

Moving onto his Q. The damage on his Q is mainly focused on his own AD and AP stats, with the spell having no base damage whatsoever. This will provide Warwick with capabilities like an “Assassin”, being able to build full damage and have his Q do tons of damage. There is an extra mechanic added to his kit, allowing him to pass through the enemy after he Q’s. If you simply hold down Q as Warwick on an enemy, instead of just biting them, he will continue to dash through and deal his damage on the opposing side. This movement will not be cancelled if the champion uses a gap closer including “Arcane Shift” from Ezreal, or just a basic flash. As an extra addition, the mana cost has been reduced by 20 mana.

Warwick’s W is pretty much his original E… He gains movement and attack speed whenever there is an enemy champion with 50% on the global map. It has been increased to the entirety of the map now, not just a static range, but the whole summoner’s rift. The attack speed and movement speed have also been increased from the original. I am just astounded by how they changed the range, it confuses me sometimes.

Anyway, his E is now the newly improved Fiddlesticks… only its an A.O.E now. So when Warwick presses E, he gains 55% damage reduction at max level which is insane on its own, and then 2.5 seconds later he releases a howl and CC’s everyone in his radius for 1 second. Warwick just is refusing to die now. He gains health,  which triples under 25% health, and he has 55% damage reduction which progress into a CC. AND his ultimate can be used as an escape or a gap closer. But that leads me onto my next statement:

Warwick’s Ultimate. Now, it is no longer a targeted ability, its a skillshot. Woot woot for ADC’s am I right. No. Warwick’s ultimate now deals more base damage than it originally did and has a very large hitbox, making it very difficult to dodge or escape from but it lasts for 0.3 seconds shorter. Mercurial Scimitar still can deny warwick’s lockdown but not the damage taken. Finally, he heals from ALL of the damage dealt within the 1.5 seconds.


Now Warwick has been a champion that people would go to if they just want to mess around, or if they’re just starting to play the game, as he didn’t have that much potential anyway. But now due to his rework, he is capable of a lot more than he has ever been. When I think about his damage and movement, I just think its a disgusting advancement in his kit, but he’ll have more of an impact into the game than he did previously.

~Moo

Dottie’s Ocean Week Art Entry

My girlfriend, Dorothea Rose Fattorini Bartlett, decided about a week ago, that she will produce an entry for the Ocean Week Fan art contest! I gave her the idea of course but surprisingly she decided to go along with it and actually draw something that I would submit in her name. Here is what she created:

16325949_273972249689088_1266788496_o

Now everyone, it would make her so happy to be able to make it onto the shortlist for her little drawing here, so when the time comes, could you please all up-vote “Im the sunshine” or “Dorothea Bartlett”in the Ocean Week Fan Art contest! I hope everyone’s doing well and that’s all from me.

~Moo

 

A League of Legends Guide for Newbies

Summoners,

League of Legends is the largest game played in the entire world, with almost 27 million people playing this one game every month. That is insane, and if I am correct, the entire player-base has reached over 100 million people. A game like this deserves some credit, its been alive and thriving for 7 years now and that’s not even including the Beta phase.

Now this game might be just a little bit terrifying for new players as it requires you to learn new techniques, controls, and strategies on the spot with little time to stop and think. I am here to slowly ease you into the horrific depths of what is known as the “Summoner’s Rift” and make the experience a whole lot better for you. Below will be an in-depth list, examples and elaboration so everyone can gain the knowledge I am outputting to you.

Steps to having fun while playing League of Legends

  1. The number one, most important factor about starting a new account, fresh with no knowledge at all, is to play with friends! Friends are already a huge part of your life, as they always will be, but in this situation, friends can down the scary thoughts of league and make everything so much more exciting. When I first started I didn’t have this opportunity, and it took myself a while to get into the jig of things, so promise me on this one…
  2. Just go with the flow… You’ll queue up with your good friend, get all excited, spawn into the game, and then just sit there, waiting. No one really knows what to do when you get into your first game, its a bit wild. Just do exactly what the game tells you to do, or your friend they’ve played a lot before, and this leads me onto my next point…
  3. Enjoy every moment of it, whether you’re constantly dying, losing, or screaming haha, just make sure you enjoy it. If you’re having a tough time trying to have fun, just take a break and turn the computer off for a while and return to it later. If you’re never having fun while playing this game then, why play it in the first place?
  4. Play the champions that interest you, not the ones anyone tells you to. People all around you will tell you how strong some champions are in the current “meta” but you don’t have time for all that bazingo, all you need to do is play the champions you have fun and enjoy playing. In my instance, I played Warwick for a lot of my newbie stage and he served me well…
  5. Never give up, even if you really want to quit. My girlfriend always wants to leave games when she’s died a few times, but don’t let anything stop you. A game can be turned around so quickly, that even one little team-fight can possibly change everything.

What do I do next?

Well now you’re stuck… What are these three lanes for? What do these little minions do? What is the aim of the game? How do we win? Questions like these are probably streaming through your head as you enter the start of your league of legends account and luckily, I’m here to give you all the answers, and more, for you to thrive in the league.

What are the three lanes for? Well, in Summoner’s Rift, there are three main lanes that make up the terrain and ‘map’ of the game. There is the ‘Top’ lane, obviously found at the top of the map, or found on the mini-map in the bottom right-hand corner, the ‘Mid’ lane, and the ‘Bot’ lane, which can also be referred to as ‘Bottom’ but we don’t really say that… Each lane has 3 towers and an inhibitor in which stop you from progressing towards the nexus without getting hurt.

What do the little minions do? Well surprisingly enough, the little minions are one of the most important factors of the entire game and affect how you play out. There are generally 6 minions in each wave, 3 caster or mage minions and 3 fighter minions. Every third wave, there is an additional cannon minion, which is stronger and has more health. Surprisingly enough, these minions are your main source of gold income. There is a technique called “last hitting” in which states that whenever you deal the killing blow on an enemy minion, you gain a small portion of gold, usually ranging from 15-20 per minion. Now it may not seem like much for just one minion, but add it up to when you’ve killed 100 minions, you’ll be scoring yourself around 2000g.

How do we win? Well the game is based around destroying the enemy nexus, which is found at opposing corners of the map. Once you break through the 3 towers and the inhibitor that I mentioned earlier, you then have to destroy two nexus towers that are guarding the main nexus. Once you have destroyed everything in your path, you’re free to take the win. But its not as simple as it sounds. There are a whole team of five individuals playing who are out for the same quest that you uphold in your agenda so stick with the team and be strategic.

Itemization and Abilities

Now, as I mentioned earlier, one of biggest factors of league of legends is the minions, because they give you money, and with money you can buy items and make your champion stronger! But for each individual champion there are different “Builds” that allow the champion to deal as much damage as it possibly can. Now before we start talking about that lets identify champions who use “Ability Power” and “Attack Damage”.

Ability Power or ‘AP’ (abbreviated) is the power level per say of all ‘Mages’ or ‘Casters’ that require this statistic to do damage with their abilities. Mages and Casters tend to be extremely reliant on just their abilities rather than their auto attacks. These champions include some like Annie, Katarina, Ryze, Syndra, or Viktor. The Ability Power indicator will be presented in a green color.

Attack Damage or ‘AD’ (abbreviated) is the stat in which defines how much damage your auto attacks are going to do against enemy champions and minions. Of course attack damage still affects certain champions ability damage, but that’s only if they hold the correct damage ratios. The Attack Damage indicator will be presented in an orange color. Some of these champions include Ashe, Garen, Riven, Irelia, or Master Yi.

Now using this knowledge on Ability Power and Attack Damage, lets look at the types of items you can buy for each of these categories. The starting items for both statistics includes a ‘Doran’s Ring’ for AP champions and a ‘Doran’s Blade’ for AD champions. These items both give the right stats to the respective category. From here you progress to buy items that cost a lot more and will take a little bit of time to save up for. Some major items for AD Champions include Ravenous Hydra, Bloodthirster, Blade of the Ruined King, Black Cleaver or Trinity Force. Some major items for AP Champions include Rabadon’s Deathcap, Luden’s Echo, Rylai’s Crystal Scepter, Rod of Ages, or the Void Staff.

While building damage items can be a really good strategic attempt in winning, building whats called “Tank” can also be very suitable for your play style. Tank simply refers to a champion in which has a lot of health and defenses and is difficult to kill. Building items with Armor will protect you against AD Champions, while building Magic Resistance will protect you against AP Champions. Some tanky items include Banshee’s Veil, Randuin’s Omen, Spirit Visage, Warmog’s Armor, or Frozen Heart.

Now lets talk Abilities. Each champion holds a set of four main abilities and a unique passive. Now each time you level up in game from collecting experience from killing minions, you are able to level up an ability. The four abilities include your Q, your W, your E, and your R which is also referred to as your “Ultimate”. Your Basic abilities withhold your Q, W, and E, while your R is usually your strongest ability. Each ability has whats called a “Cooldown”. A cooldown is simply a timer in which indicates how long the time is until you can use your ability again. Most basic abilities have a cool-down of around 10 seconds, while the ultimate sometimes reaches 60 seconds. You can upgrade your basic abilities after you level up your champion to any specific level, however you can only upgrade your ultimate at levels 6, 11, and 16. The max level for every champion is 18.


Now that’s all for this guide. I’ve told you the ins and outs and told you how to officially start playing league of legends. How to enjoy playing league, answers to commonly asked questions, and building items and upgrading your abilities. If you have any more questions, use the fill out form below to notify me. Now take all of your new found knowledge and understanding about this game and just go have some fun!

~Moo

 

Girlfriend and League?

A few weeks back, my girlfriend, out of the blue, suddenly questions me about the game I play (League of Legends) and I tell her all about it. She continues to follow up conversations about it and she gets very excited to actually start playing with me! This sudden realization made me very happy and she’s successfully reached the amazing level of 9.

As of the current days, my girlfriend Dottie, thinks Annie is the best in the game, and she believes she “smashes with annie”. So I let her play how she wants, guide her through the game, as well as giving her pointers on items and farming creeps etc. Hopefully one day we’ll both be happily duo queuing in ranked and reaching Gold 5 at some point haha!

We’re about to pump out a full on gaming sesh after I post this, it is going to be so fun! We’ll take some pictures and maybe even a recording I can upload to YouTube or just to this blog so everyone can see it 🙂

~Moo

Game: 1

+25LP

Hello again summoners,

In this matchup, I played Irelia against a Yorrick top lane, taking flash and teleport as my summoners. Sadly, Yorrick took flash and exhaust, so early, I had no possible kill potential. Yorrick got the first kill in our lane on me as he reached a level 3 advantage over me and just simply swamped me with his abilities and little creeps.

My ending score was 7/7/12 and we were successful in defeating the enemy team and coming out on top, to destroy their nexus. The Yorrick ended up going 3/10/2, he made a few mistakes haha.

This was my build order in that game:

  1. Trinity Force
  2. Ninja Tabi
  3. Frozen Heart
  4. Titanic Hydra
  5. Guardian Angel
  6. N/A

I hope to play quite a few more games today to possibly reach Gold 5. I am currently sitting on 50LP in Silver 1 and hopefully I’ll get +25 on both of my next wins!

http://matchhistory.oce.leagueoflegends.com/en/#match-details/OC1/162104314/201043609?tab=overview

~Moo